Amphora Simulator

University of Huddersfield

Barabara Studios
University of Huddersfield

Director of Product
Amphora Simulator is a console-focused game where you are an amphora, diving into multiple alternate universes to rescue your village's sacred artefacts after a mysterious, catastrophic event sucks the artefacts into an unknown portal.

Amphora Simulator was produced to investigate and develop features that could redefine new, accessible ways for people (specifically parents for this pitch) to access gaming. It was produced with accessibility at the forefront of its development and how it affected narrative and gameplay, utilising features such as "Quicksave," "Quick Resume," and multiplayer modes, as well as newly innovated features such as the "Track Guide System" for visually impaired players and "One-Handed Mode" for parents holding/breastfeeding children and a variety of disabled gamers.
Barabara Studios was an indie game development studio I founded alongside Lottie Mayer, focusing on keeping accessibility at the heart of gaming.​​​​​​​
I was the lead for this project, including responsibilities as a producer and other major developer roles such as designer and UI artist. I produced all content seen in this pitch other than:
In-engine prototyping and modelling, as created by Lottie Mayer (2023), Barabara Studios
Music ("Moovin'," "Welcome to Amphora Village," and "Moove Out") as created by Frey Shaw (2023), Barabara Studios

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